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Category Archives: Heritage Interactives

It is important to engage visitors through the different senses, geared towards different ages, backgrounds and learning styles. To accomplish this our exhibitions are delivered using a blend of various exhibit elements and types. Below are some examples.

Touch box

Posted on July 28, 2015 by mystus

Sometime it just means a lot to touch something for real. Real fossils, real stone samples, real tools etc.

Posted in Heritage Interactives

Tethered objects

Posted on July 28, 2015 by mystus

Smaller objects, often magnifiers, can be tethered for both flexibility and security.

Posted in Heritage Interactives

Spinners

Posted on July 28, 2015 by mystus

Another lo-tech mechanical interactive for delivering printed content. There’s q question-answer guessing game element to it.

Posted in Heritage Interactives

Smell release

Posted on July 28, 2015 by mystus

This is a unique fashion of delivering a smell experience in an exhibition setting. We have used this a couple of times now in First Nations galleries to exhibit the Continue →

Posted in Heritage Interactives

Rotating Cube

Posted on July 28, 2015 by mystus

Lo-tech interactive that can involve the young folks exercising basic motor skills. Adult folk like it too.

Posted in Heritage Interactives

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Heritage Interactives

  • Working Models
  • Woollen Mill Hexagon
  • Sound Bites
  • Puzzle Assembly
  • Map
  • Lit Led Graphic
  • Immersion Environments
  • Electromechanical Retrofit
  • Ambient Effects
  • 3D Relief Map
  • Touch box
  • Tethered objects
  • Spinners
  • Smell release
  • Rotating Cube
  • Postcard
  • Multi Language Quiz with Object Theatre
  • Interactive Video
  • Interactive telephone
  • Interactive Radio
  • Flip rail
  • Sound Dome
  • Computer Kiosk
  • Audio Stories
  • Capturing Stories
  • How Do You Say
  • D-Day Kiosk
  • Mask Matching Interactive
  • Flood Model Interactive, Wisconsin, USA