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Category Archives: Heritage Interactives

It is important to engage visitors through the different senses, geared towards different ages, backgrounds and learning styles. To accomplish this our exhibitions are delivered using a blend of various exhibit elements and types. Below are some examples.

Working Models

Posted on September 28, 2015 by mystus

If a model can be brought to life and really work, a quantum leap of understanding can be achieved.

Posted in Heritage Interactives

Woollen Mill Hexagon

Posted on September 28, 2015 by mystus

This a thinking-outside-the-box low tech interactive where the artefact is pushed aside to reveal the description.

Posted in Heritage Interactives

Sound Bites

Posted on September 28, 2015 by mystus

This is usually implemented as animal sounds in response to push button activation.

Posted in Heritage Interactives

Puzzle Assembly

Posted on September 28, 2015 by mystus

Here we have pottery sherds created through 3D printing that are puzzle pieces mimicking one of the activities of archaeological research.

Posted in Heritage Interactives

Map

Posted on September 28, 2015 by mystus

Large maps are mostly executed with seamed large scale graphic prints. These can be enhanced with embedded led markers and interactive backlighting.  

Posted in Heritage Interactives

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Heritage Interactives

  • Working Models
  • Woollen Mill Hexagon
  • Sound Bites
  • Puzzle Assembly
  • Map
  • Lit Led Graphic
  • Immersion Environments
  • Electromechanical Retrofit
  • Ambient Effects
  • 3D Relief Map
  • Touch box
  • Tethered objects
  • Spinners
  • Smell release
  • Rotating Cube
  • Postcard
  • Multi Language Quiz with Object Theatre
  • Interactive Video
  • Interactive telephone
  • Interactive Radio
  • Flip rail
  • Sound Dome
  • Computer Kiosk
  • Audio Stories
  • Capturing Stories
  • How Do You Say
  • D-Day Kiosk
  • Mask Matching Interactive
  • Flood Model Interactive, Wisconsin, USA